The goal of the game is to achieve world domination. Not sure if this is the right area for this, but what the heck. At 18 missions, Firestorm weighs in pretty hefty for an expansion pack and, while we haven't played through the entire build yet, most of the missions were original and were held together well with a compelling narrative. They got it right the very first time they tried it, so why change it? As unrest develops, their color shifts to light blue, yellow, orange, and finally red, the state of full unrest and full Nod alignment. Once harmless creatures have become vicious mutated killers, and it looks as if the Tiberium is going to engulf the entire planet unless something is done soon. Unfortunately, the Juggernaut does have its downfalls -- it's slow, it's only really effective at long range, and it has to be stationary and deployed to attack.
The additional radiance also gives EMP Cannons the unique ability to disrupt underground units' guidance systems causing them to surface.
Command & Conquer: Tiberian Sun -- Firestorm
Retrieved from " http: Only one task may be done each round by any given base; one upgrade, repair, utility structure addition or strike force deployment. Already have an account? Have teams of something like 10max per side, play over hundreds of maps each interlocking with the next- like Emperor: By strengthening their long-distance attacks and developing several new defensive countermeasures to detect hidden NOD units, the GDI have greatly increased their effectiveness on the battlefield. The resourceful GDI have added quite a few new units to their arsenal as well as upgrading many of their existing troopers and vehicles.